What this is
Loom.Game is a discovery and curation platform for games made with AI tooling. Every game on the site is playable in your browser in under five seconds — no download, no purchase, no account. Every game also ships with the full workflow that produced it: which models, which prompts, how long, what didn't work.
The bet behind the project: AI games are showing up in bigger numbers each month, and the work of finding the good ones, framed well, is going to keep getting harder. We'd rather curate a hundred games well than crawl a thousand badly.
What you'll find here
- Instant play. HTML5 games are served from a sandboxed subdomain and load straight into an iframe. External games link out to itch or Steam; video-only previews embed inline. There's no purchase wall and no install step on anything in the catalog.
- Creator workflows. Every game's detail page lists the tools used (image / code / audio / video), the dev time, key prompt fragments, and a one-line note from the creator on the hardest part of the project. This is the part you don't get on itch.
- Hand-picked weekly. A small editorial cadence — a few games added each week, one short piece written about one of them. We are not optimizing for volume.
What this isn't
We're not itch.io: that's an open submission firehose. We are a strict filter on top of where work like itch's lives.
We're not Steam: we are a discovery surface, not a storefront. If you want to charge for your game, link out to wherever it sells.
We're not Civitai: their lane is models. Ours is the artifact those models helped produce, played end-to-end.
We're not a generator. There's nothing on Loom.Game that makes a game for you. Every game here was made by a person.
Who's doing this
Loom is built by a small team. The original cut of the platform was designed and engineered alongside Claude Code; that's also the spirit in which we expect a lot of the games on the site were made.
Get involved
Submit a game: submit a game →. We review every submission by hand and respond in about a week. We're especially looking for games that are short (under 30 minutes to a meaningful experience), originally authored (not generator output), and willing to talk about how they got made.
Spotted a great AI game out in the wild? Tell us about it. Use the submission form and pick "recommendation" as the relationship.
Looking for the editorial? Read the latest pieces →.